Emerging Business Models in Gaming
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For years, the games business was dominated by physical cartridges and disks. While single-game purchases are still a huge industry, there’s been a rise in free-to-play games, in-app purchases, and subscription services. How are gaming companies competing for consumers’ attention, and their dollars? Speakers: Desiree Dickerson, THNDR; Vatsal Bhardwaj, Skillz. Steven Hummel, Consumer Technology Association (Moderator).
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