Beyond Gaming: XR Gets Down to Business
XR, which encompasses augmented, mixed and/or virtual realities, will bring data into three dimensions and unlock the next computing platform, creating tremendous opportunities for businesses and consumers. Gain insight from CTA's research on the most compelling B2B use cases for AR, VR and more. MODERATOR: Sayon Deb, Sr. Research Analyst, Consumer Technology Association SPEAKERS: Justin Barad, Co-Founder and CEO, Osso VR Charlie Fink, AR/VR Consultant, Author, Columnist & Speaker, Forbes Sarah Hill, CEO, StoryUP XR makers of Healium Vinay Narayan, VP, Product & Operations, HTC Vive
In Immersive Entertainment
C Space Storyteller: Elle
This discussion explores technology’s impact on storytelling from the female perspective.
Gary's Book Club: Charlie Fink's Metaverse - An AR Enabled Guide to AR & VR
Charlie Fink's "Metaverse" is a guide to emerging VR and AR that is engaging to professionals, accessible to non-technical readers, and relentlessly entertaining to everyone.
CES 2019 Trends: Augment and Virtual Reality
Augmented reality and virtual reality are game-changing applications. Companies are creating immersive experiences across health care, entertainment, manufacturing, business and more.
AMD guests and its president and CEO Dr. Lisa Su will provide a view into the diverse applications for new computing technologies
Mixed reality and immersive media changing how we consume sports. Creating new ways for fans to interact and experience the game like never before, cutting-edge visionaries will address what’s here and what’s next.
C Space Storyteller: Facebook
The mobile era opened the door for a new generation of online-born disruptor businesses that benefits consumers. Join Facebook’s Nada Stirratt and Bombas’ David Heath to discuss the disruptor mindset and the underlying impact of this growth.