Gary's Book Club: People of the New Collar Workforce
Sarah Boisvert's interactive book utilizes augmented reality to bring video interviews with new collar workers to life. If you're curious what it’s like to operate 3D printers, design generatively or repair robots, see and hear firsthand how today's
In Immersive Entertainment
What’s Next with Data in Esports
As the global esports industry continues to grow, the data behind this phenomenon is every bit as critical as the most competitive players, teams and leagues. Industry experts will discuss the esports industry’s most important data trends and tools.
Esports and Technology: An Innovation Game-Changer
Is technology positioned at the driving or receiving end of the $1 billion global esports industry? Hear the latest CTA research and industry experts discuss how esports enables advancements in gaming hardware, content and infrastructure.
Sports and Esports: The Future of Fan Engagement
As the world of sports rapidly evolves, how do marketers keep up with the ever-changing behavior and habits of its fan base? Explore the rise of esports and its effect on younger audiences’ consumption of traditional sports.
Gary's Book Club: Crafting Stories for Virtual Reality
This book distills lessons learned into a useful guide for reporters, filmmakers and writers interested in telling stories in the emerging medium of virtual reality.
Peace Building and Technology
Presented By World Bank: People trapped in or fleeing conflict need access to basic services, infrastructure and improved social cohesion. Are technologies like VR, drones, AI , blockchain the next tools for peace-building and resilience?
How Are Brands Engaging with Esports and Gaming?
Brands are benefiting from backing esports. Esports also offers direct access to a prime consumer group: 18- to 35-year-olds who may have already cut the cord to traditional TV. Hear how brands are successfully engaging customers through esports.