Mixed reality and immersive media changing how we consume sports. Creating new ways for fans to interact and experience the game like never before, cutting-edge visionaries will address what’s here and what’s next. MODERATOR: Jack Cutts, Sr. Director, Business Intelligence and Research, Consumer Technology Association SPEAKERS: Danny Keens, VP, Content, NextVR Geoff Reiss, GM, Yahoo Sports, Yahoo Sports / Verizon Media Group Michael Davies, SVP, Filed and Technical Operations, Fox Sports Sandra Lopez, VP, Intel Sports and Media, Intel and William Deng, Vice President of Media Strategy and Business Development, NFL
Esports: Powered by Technology
It’s predicted that eSports will grow into a billion-dollar industry in 2019. And technology is integral to the entire experience for athletes, teams, sponsors and fans.
Engagement DNA: What Do Fans Really Value?
Sports organizations are re-focusing on their fans and trying to create extended experiences and interactions. In this session, we will explore what fans value and how organizations can extend engagement beyond the event.
The Next Era of Sports Media: A Conversation with David Levy
Premium live sports remain dominant in driving fan engagement and attracting investments from media companies. In this keynote conversation, Turner President David Levy will discuss the competition for those passionate fans.
Research Presentation: Tracking Trends in Sports Technology
Part 2. Looking at driving forces behind sports innovation, we’ve identified trends that span industries. Don’t miss sports.
The Technology of Sports and Fan Experiences
With more than 380 million fans worldwide, esports has emerged as the hot ticket. This session will discuss the forces driving explosive growth, content that resonates and how the industry is leveraging technology to meet fans on their turf.
The Business of Esports: How Brands Succeed, with Lester Chen of YouTube
Lester Chen, Head of Gaming, Americas at YouTube, talks about the business of Esports and how brands have been successful at leveraging Esports to reach new audiences.