Esports: Powered by Technology
It’s predicted that eSports will grow into a billion-dollar industry in 2019. And technology is integral to the entire experience for athletes, teams, sponsors and fans. Key thought and technology business leaders are propelling this industry forward, leveraging top eSports athletes to compete for big dollars on a global stage. MODERATOR: Kendra Johnson, GM, Global Content Development and Emerging Markets, Twitch SPEAKERS: William "Scarra" Li, Twitch Streamer and Co-Host, "Beyond the Rift" Jason Paul, General Manager, Gaming and Esports, Nvidia Frank Soqui, VP and GM, Gaming Division, Intel Corporation David Wan Tat Tse, Global Esports Director, Razer Noah Whinston, Executive Chairman, Immortals
Mixed reality and immersive media changing how we consume sports. Creating new ways for fans to interact and experience the game like never before. Cutting-edge visionaries will address what’s here and what’s next.
The Connected Athlete: Building Better Athletes
Elite athletes have access to the best sports scientists, technology and coaches to measure their movement, track their performance data and guide their improvement.
#NBATwitter: A Conversation with Adam Silver and Jack Dorsey
The NBA Commissioner and Twitter CEO sit down with ESPN anchor Rachel Nichols for a conversation about their innovative partnership.
The Business of Esports: How Brands Succeed, with Lester Chen of YouTube
Lester Chen, Head of Gaming, Americas at YouTube, talks about the business of Esports and how brands have been successful at leveraging Esports to reach new audiences.
The Technology of Sports and Fan Experiences
With more than 380 million fans worldwide, esports has emerged as the hot ticket. This session will discuss the forces driving explosive growth, content that resonates and how the industry is leveraging technology to meet fans on their turf.
The Smart Venue
The smart venue is paving the way for new partnerships, while revolutionizing the fan experience. Discover how sports and entertainment venues are using technology to engage with their audiences.