The Technology of Sports and Fan Experiences
With more than 380 million fans worldwide, esports has emerged as the hot ticket. This session will discuss the forces driving explosive growth, content that resonates and how the industry is leveraging technology to meet fans on their turf. SPEAKERS: Daniel Cherry, Chief Marketing Officer, Blizzard Entertainment Kristen Salvatore, VP Commercial Director of Esports, Twitch.tv David Rosenberg, Head of Business Development, Giphy Sean McCaffrey, President & Chief Executive Officer, GSTV
Formula 1's Matt Roberts in the C Space Studio - Highlight
James Kotecki of C Space Studio speaks with Matt Roberts, Director of Research and Analytics, Formula 1 about how fan insights and feedback inform business decisions.
Technology that Will Revolutionize Sports
Cloud, artificial intelligence, 5G and XR are revolutionizing business opportunities in the sports industry. Explore the rising players in this game-changing market and what lies ahead for 2020.
C Space Storyteller: Condé Nast - GQ Sports
Oren Katzeff, President of CNE will discuss how the creation of GQ Sports will change the way people consume sports media, explore the effect of athletes on today’s culture and media, and how their influence in society goes far beyond sports.
What’s Next with Data in Esports
As the global esports industry continues to grow, the data behind this phenomenon is every bit as critical as the most competitive players, teams and leagues. Industry experts will discuss the esports industry’s most important data trends and tools.
The Future of Streaming Sports
Sports are perhaps the most critical piece in the future of live television. As long-term TV contracts expire and exclusive broadcast rights are up for bid, streamers are in a fierce competition to claim new territory.
How Gamers Engage with Brands
With 5G on the horizon, leading cloud companies are investing heavily in cloud-based gaming platforms. Hear what the future of cloud-based gaming will look like.