The Intersection of Racing and Entertainment
Formula 1's Matt Roberts explains why a racing brand is also an entertainment brand.
The State of Sports Analytics
Sports franchises use big data to support roster decisions, improve player performance and optimize coaching decisions, but analytics also help identify new revenue streams and enhance the in-game fan experience.
Esports and Technology: An Innovation Game-Changer
Is technology positioned at the driving or receiving end of the $1 billion global esports industry? Hear the latest CTA research and industry experts discuss how esports enables advancements in gaming hardware, content and infrastructure.
How Gamers Engage with Brands
With 5G on the horizon, leading cloud companies are investing heavily in cloud-based gaming platforms. Hear what the future of cloud-based gaming will look like.
Technology that Will Revolutionize Sports
Cloud, artificial intelligence, 5G and XR are revolutionizing business opportunities in the sports industry. Explore the rising players in this game-changing market and what lies ahead for 2020.
Formula 1's Matt Roberts in the C Space Studio - Highlight
James Kotecki of C Space Studio speaks with Matt Roberts, Director of Research and Analytics, Formula 1 about how fan insights and feedback inform business decisions.
How Are Brands Engaging with Esports and Gaming?
Brands are benefiting from backing esports. Esports also offers direct access to a prime consumer group: 18- to 35-year-olds who may have already cut the cord to traditional TV. Hear how brands are successfully engaging customers through esports.