The Intersection of Racing and Entertainment
Formula 1's Matt Roberts explains why a racing brand is also an entertainment brand.
C Space Storyteller: Condé Nast - GQ Sports
Oren Katzeff, President of CNE will discuss how the creation of GQ Sports will change the way people consume sports media, explore the effect of athletes on today’s culture and media, and how their influence in society goes far beyond sports.
What’s Next with Data in Esports
As the global esports industry continues to grow, the data behind this phenomenon is every bit as critical as the most competitive players, teams and leagues. Industry experts will discuss the esports industry’s most important data trends and tools.
The Future of Streaming Sports
Sports are perhaps the most critical piece in the future of live television. As long-term TV contracts expire and exclusive broadcast rights are up for bid, streamers are in a fierce competition to claim new territory.
How Are Brands Engaging with Esports and Gaming?
Brands are benefiting from backing esports. Esports also offers direct access to a prime consumer group: 18- to 35-year-olds who may have already cut the cord to traditional TV. Hear how brands are successfully engaging customers through esports.
How Gamers Engage with Brands
With 5G on the horizon, leading cloud companies are investing heavily in cloud-based gaming platforms. Hear what the future of cloud-based gaming will look like.
Formula 1's Matt Roberts in the C Space Studio - Highlight
James Kotecki of C Space Studio speaks with Matt Roberts, Director of Research and Analytics, Formula 1 about how fan insights and feedback inform business decisions.